Baby Steps Includes Among the Most Meaningful Choices I Have Ever Faced in a Game

I've encountered some hard choices in gaming. Some of my decisions in Life is Strange series continue to trouble me. Ghost of Tsushima final sequence prompted me to put my controller down for a good 10 minutes while I weighed my choices. I am accountable for so many Krogan demises in Mass Effect that I regret deeply. None of those moments measure up to what now might be the toughest selection I've faced in gaming — and it has to do with a massive stairway.

The Game Baby Steps, the recent title from the developers of Ape Out game, isn’t exactly a selection-based adventure. Certainly not in the conventional way. You simply have to walk around a vast game world as Nate, a grown-up in childish attire who can hardly stay upright on his shaky limbs. It appears to be an exercise in frustration, but Baby Steps game’s appeal is in its deceptively impactful story that will catch you off guard when you’re least expecting it. There’s no situation that exemplifies that strength like a key selection that I keep reflecting on.

Alert: Spoilers

Some scene setting is required here. Baby Steps begins as Nate is magically whisked away from his parents’ basement and into a fantasy world. He immediately finds that navigating this world is a challenge, as a lifetime spent as a sedentary person have weakened his muscles. The slapstick elements of it all comes from gamers directing Nate gradually, trying to prevent him from falling over.

The protagonist needs aid, but he has problems articulating that to others. As he progresses, he encounters a group of unusual individuals in the world who each propose to give him a hand. A composed outdoorsman tries to give Nate a navigation aid, but he uncomfortably rejects in the game’s funniest instant. When he plunges into an inescapable pit and is offered a ladder, he attempts to act casual like he requires no assistance and truly prefers to be stuck in the hole. During the narrative, you encounter plenty of annoying scenarios where Nate complicates his own situation because he’s not confident enough to receive help.

The Ultimate Choice

Everything builds up in Baby Steps’s single genuine instance of decision. As Nate approaches the conclusion his quest, he discovers that he must reach the summit of a snowy mountain. The unofficial caretaker of the world (who Nate has consistently evaded up to this point) appears to inform him that there are two routes to the top. If he’s ready for a test, he can take an extremely long and risky path named The Obstacle. It is the most daunting obstacle Baby Steps game has to offer; attempting it appears unwise to any person.

But there’s a second option: He can merely climb a enormous coiled steps instead and get to the top in a short time. The single stipulation? He’ll have to refer to the caretaker “Lord” from now on if he takes the easy route.

An Agonizing Decision

I am very serious when I say that this is an agonizing choice in the game's narrative. It’s every one of Nate's doubts about himself culminating in one absurd moment. A portion of Nate's adventure is revolves around the truth that he’s unconfident of his physical appearance and manhood. Every time he sees that impressive outdoorsman, it’s a painful recollection of everything he’s not. Attempting The Manbreaker could be a instance where he can show that he’s as able as his imagined opponent, but that road is bound to be paved with more embarrassing pratfalls. Is it worth suffering just to make a statement?

The stairs, on the flip side, offer Nate an additional crucial instance to choose whether to take assistance or not. The user doesn't get to decide in about they decline guidance, but they can decide to provide Nate with respite and opt for the steps. It ought to be an easy choice, but Baby Steps is devilishly clever about making you feel paranoid each time you see a simple solution. The game world contains design traps that turn a safe route into a difficulty suddenly. Is the staircase an additional deception? Could Nate reach all the way to the top just to be disappointed by some last-second gag? And more concerning, is he prepared to be humiliated another time by being compelled to refer to a strange individual as Master?

No Correct Answer

The brilliance of that instant is that there’s no correct or incorrect choice. Each path leads to a genuine moment of personal growth and emotional release for Nate. If you decide to take on The Manbreaker, it’s an personal triumph. Nate eventually obtains a chance to prove that he’s as capable as everyone else, consciously choosing a difficult route rather than enduring one that he has no option except to pursue. It’s hard, and perhaps unwise, but it’s the dose of confidence that he craves.

But there’s no disgrace in the stairs as well. To choose that path is to finally allow Nate to accept help. And when he does so, he finds that there’s no secret drawback awaiting him. The steps are not a joke. They extend for some distance, but they’re straightforward to ascend and he doesn’t slide all the way down if he stumbles. It’s a simple climb after extended challenges. Halfway up, he even has a discussion with the hiker who has, of course, opted for The Obstacle. He strives to appear composed, but you can tell that he’s exhausted, quietly regretting the pointless struggle. By the time Nate gets to the top and has to fulfill his obligation, calling the character Lord, the deal hardly seems so nasty. Who has energy for shame by this strange individual?

My Experience

In my playthrough, I selected the steps. A portion of my thinking just {wanted to call

Tammy Harding
Tammy Harding

Elara Vance is a tech journalist and software developer with over a decade of experience covering emerging technologies and digital innovations.