Exploring Fallout, the Gaming World’s Most Surprising TV Hit

The post-apocalyptic TV series is back to its platform, and it's fair to say that viewers were pleasantly surprised by the excellence of its debut season. By portraying the atomic-age, nuclear-ravaged United States through the lenses of three separate characters, it succeeded in capturing multiple facets of the gamer's adventure.

We followed Lucy the vault dweller, trying to uphold her morals and learning that the barren landscape made that incredibly hard; Max, the militant faction new recruit, who starts challenging his faction's dogma and unleashes significant chaos in powered exoskeleton; and the Ghoul, a breakout character who has entirely abandoned any ethical bearings out in the irradiated wastes.

Setting the Stage for the Second Season

The debut season's conclusion disclosed key information about the culprits behind the global annihilation that trapped a society in bomb-proof bunkers for an extended period. It also posed numerous mysteries unanswered for the second season – and, on this occasion, anticipations are considerably elevated.

“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks Jonah Nolan.

“Heading into the first season, everyone’s like, ‘Just get it right’,” states a key figure from the games. “We are ecstatic with the feedback to the show, so now people are arriving with more excitement and altered expectations.”

A New Vegas Vibe for the Next Installment

The second season is taking place in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and personalities in the franchise, despite the fact that it was a bit broken at launch.

“It has a arid atmosphere, a Mojave vibe, that’s so integral to that game,” notes Nolan. “That dusty, blasted-out Route 66 aesthetic of the game is so much fun to translate into the show.”

In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the characters arrive there. However, the creators hint that it acknowledges the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tactile feel – its makers ensured physical models and sets were built, mirroring the cobbled-together nature of the settlements in the games.

“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all filmed against a green screen,” comments co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a interactive medium, is to appear as if it’s tangible.”

Indeed, virtually each creature you see on-screen is real, even the legendarily scary irradiated monsters known as the apex predators. In the show, they are created using animatronics, and were reportedly rather intimidating up close.

A Labor of Love

The Fallout series succeeds because it is developed by accomplished storytellers who are also passionate gamers, with the help of the game developers behind the video games. This mutual respect for the universe is apparent in the end result.

The second season is being released on a weekly basis rather than as a binge-able batch, representing a shift from the initial release. This format will create a new weekly discussion, a dynamic the team themselves are eager to observe.

“It has more depth, it’s larger in scale, it’s funnier, it has a lot of revelations,” teases Howard. “I am excited to seeing what people think.”

Tammy Harding
Tammy Harding

Elara Vance is a tech journalist and software developer with over a decade of experience covering emerging technologies and digital innovations.